Before video games, there was paper.
Today we'll (a) have a "paper war" WWI style and (b) offer a written response (see bottom of page).
- Choose sides, Allies (US/England/France) or Germany.
- Each side gets 5 "soldiers" in the form of dots.
- Think about where to place your dots. Be sure to look at the point system first to set priorities. Also, think about distances (don't put your dot too close to an enemy).
- Draw your dots the size of a sesame seed (the things on a Big Mac bun).
- Take turns.
- You can move 1 inch per turn. Draw dotted lines to show your move.
- You can "divide your inch" if you want. In other words, you can move 2 guys 1/2 an inch, or you can move 3 guys 1/3 of an inch, etc.
- You get 2 shots per move. You can move-then-shoot twice, or shoot twice-then-move, shoot-move-shoot, just move without shooting, or just shoot without moving.
- Scoring system - set up a scoreboard and keep track while you go. (see example below)
Type of Action
|
Points awarded
|
Kill an enemy
|
1
|
Capture an enemy town (one of the little squares)
|
2
|
Capture or liberate Paris (French capital)
|
8
|
Capture or liberate Brussels or Luxembourg (capital cities)
|
3 |
Prevent Paris from being taken (only the Allies can get these pts.)
|
4
|

Written response: please write in paragraph form.
- From the map and your "paper war" experience, what do you think the real-life objectives were for the Germans and the Allies in WWI?
- At the beginning of your paper war, did you have a strategy and if so, what was it? If not, would you employ a strategy if you played again? Why or why not?
- Were you successful or unsuccessful in your paper war? Why or why not?
- Do you have any last thoughts on the paper war? (good?, bad?, fun?, too violent?, too old-school?)
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